I did this for Secret Santa on the Pixelation forums.
Just another quick “study.” Almost 2 hours total. Have a sketchfab!
MiniTank.zip (click to view in 3D)
110 tris, 64×64 texture.
I figure I’ll be doing these weekly (maybe more), it helps to keep me from feeling stuck in a rut.
For the past month or so I’ve been working on Curse of Anubis, an upcoming Android game. I was responsible for all the artwork, including animations and menus. Here’s a few samples of what I did:
It was definitely good experience for me, I feel I’m ready to tackle something bigger now.
Finally done! I surprised myself at how intuitive most of the texturing turned out to be, seems I’m getting the hang of all this. I’ll make a proper portfolio shot of this later.
Here’s a few close ups so you can actually see what the heck is goin’ on. Overall, I think it needs something. Probably some trees, vines, scattered debris, maybe a few more tile variations, but I think it’s time to move on for now.
I’ve been working on another modular environment set, this time with a bit more planning. It’s taken longer than I imagined, mostly because I was worried about getting a consistent style, but now I’m realizing that’s something you work on as you go along.
I’ve only textured a few pieces so far, but I’m liking how it’s starting to come together. Grass needs some work, but at this point it’s all downhill. The good kind of downhill, where it’s easier, not the kind where everything starts to suck.