I’ve been a big fan of Kris Straub’s Broodhollow since I discovered it a month ago. Couldn’t resist doing some fanart of Wadsworth, especially since he seems to hate scary things as much as me (I hope I’m not that neurotic though).
I highly recommend the comic to any horror or comedy fans. I don’t really like being scared, but there’s a nice balance of unsettling creepy things in Broodhollow that I enjoy.
I finished my first official commission this week, a simple pixel portrait like my own avatar. I guess that’s a good time as any to start taking regular commissions! If anyone’s interested, you can message me via email or my facebook page. Any type of work in my gallery is fair game (pixel, vector, lowpoly).
So, Global Game Jam. Went pretty much as expected; didn’t sleep much, almost made a game, went a little crazy, you know, the usual.
Since the theme was heartbeat and we didn’t want to do the inside of a body, we made a game about repairing the “veins” for a giant heart-tree thing in a forest. I ended up being the only artist on the team, which seemed fine in the beginning, but kind of killed our chances of finishing the game in the end.
Anyway, here’s some stuff!
The heart-tree-thing was pretty fun to model. Leaf texture definitely needs work… actually the whole thing does. Eventually the heart bit will be a bit more red looking to stand out.
And here’s the protagonist, Murmur. 615 polys for him and the staff. That’s a bit higher than I normally go, but then I wanted him to be able to animate without freaking out like the rest of my low poly dudes. Definitely adding more detail in the texture later, the whole chest/waist area is rather vague.
All is not lost, though! The rest of the team and I are going to keep working on the game until we get it done. Hooray!
And just for fun, here’s an animation I grabbed for him from Mixamo that never made it into the game.
So here’s number four finished!
I am completely in love with that worthless sheep. Not too big on the symmetry on the dress, and overall it feels under-detailed, but I don’t have time to muck around over every little thing right now. This is the last character (for now) because I need to get moving on that environment piece.
Oh, by the by, I dropped the Tron bowling alley project in favor of this one, and my teacher was cool with it. So now I can stop feeling guilty about all the time I’ve spent on these! :D
Hardest part now will be deciding which environment from S&S to model.
Done with another set… kind of. I’m not actually that wild about Logfella (the model or the texture), least of all the face. There’s considerably less detail in him than the other guys I’ve done, but at this point it’s becoming hard to care. :P
All I really want to do is rig the Scythian and the Grizzled Boor so I can make them dance/fight/et cetera.
I’m much more happy with how Dogfella came out, so here’s a close up of just him.
After I get Girl and the worthless sheep done I’ll be ready to move on to an environment piece. This side project is clearly overtaking my senior game project, and I’m much more excited about it. I think next time I see my teacher I’ll ask if I can change my project. At week 8 it’s a bit late, but they’re about the same amount done, so…